The problem with this is that most Water-types carry attacks that tear Grass-types & Dragon-types apart. *Water is unbalanced offensively - Discounting Water Absorb, Storm Drain and Dry Skin, the only types that resist a type with offensive Base Powers from 95 to 150 are Grass, Dragon & Water. Since it only hits Grass super-effectively and Steel-types are immune to it (who doesn't use Steel-types?), it just plain sucks. *Poison is horribly weak offensively - While Poison gets decent neutral coverage, it is definitely only used as STAB or if it is the only option. While I may use all these ideas, I may use none of these or only a few. I'll provide some ideas that I have been pondered for a while. While I may in fact leave it alone since there is usually not a huge demand for such changes, I can't deny that there are a few glaring flaws in the current Type Chart that has remained unchanged since Gold & Silver. If you'd like to partner up and get involved in a growing project, just contact me on the forums or email me at Obviously, I'd like to use the USA version of the game for this, but until October there are a lot of things that can be done on the Japanese version in the meantime! Edited Augby aninymouse Feel free to suggest changes! I love hearing other people's ideas! If RAM editing & AR codes are the only way, well, so be it. >Challenge & Assist - I'm wanting to research ways that Challenge & Assist Mode Keys can be allowed from the start without infrared. >Types - I think two to five changes to the "Type Chart" will vastly improve competitive balance and spice things up! >TM & HM - Several relatively useless TMs may change for instance: Ally Switch, Incinerate, etc. >Items - TMs and other items might change location to ease pokemon raising, or what have you. Regional divisions will remain reasonably easy to allow for BP grinding, while the World Leaders, Champion League, and Type Masters divisions will all be fairly challenging! >Pokemon World Tournament - Most teams here will recieve tweaks to keep things interesting. >Gym Leaders - The Leaders will definitely be much more rewarding. >Trainers - Trainers will generally have more Pokemon, and of higher levels and higher difficulty. >Storyline - While the bulk of the story will remain unchanged for now, some dialogue will be changed. >Towns & Maps - Many shops will carry a wider variety of items to use. >Miscellaneous - Some gender ratios and other information will be altered. >Wild Held Items - Many rare items will be at your disposal. You won't be left out in the cold if you have trouble finding other players! >Evolutions - All Pokemon can evolve without trading. >Hidden Hollow & Dream World - Expect these Pokemon to sometimes be very surprising. >Moves - Each Pokemon family will have at least one new attack to use. >Abilities - Many Pokemon will have different abilities, some will more easily be found with better ones. Base stats will most likely stay the same unless I have a good reason to change them. >Types & Stats - Some Pokemon will be of different types. >Availability - My goal is to have the only version exclusives to be Black or White Kyurem. Things might get added on later if I learn more tricks or get some help! Below, I'll outline my initial desires for this hack. Think about prominent projects of the past, like "Perfect Platinum" this project will have a similar scope. The goal of True White 2 & Ideal Black 2 is to simply offer a more robust experience overall, while retaining the basic gameplay of Black 2 & White 2 that we all enjoy. I don't have any fancy graphics to show you yet, or even any YouTube videos, but I'm going to show you my vision for my version of Pokemon Black 2 & Pokemon White 2. However, this time I plan on finishing what I've started. Though I've edited all the way from Gen 2 to the present, I've never yet seen a project come to completion and release. My name's Aninymouse and I've been dabbling in Pokemon ROM hacking for quite some time.
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